﻿using UnityEngine;
using System.Collections;

public class test : MonoBehaviour
{
    decimal num1 = 4.0M;
    decimal add = 0.05M;
    // Use this for initialization
    void Start()
    {
        for (int i = 0; i < 5000; i++)
        {
            num1 += add;
            Debug.Log(num1);
        }
    }

    // Update is called once per frame
    void Update()
    {

    }
}
